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Cocoa Programming: A Quick-Start Guide for Developers (Pragmatic Programmers)

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In my opinion this is a great book for beginners in Cocoa. The author conceptually explains the framework for Cocoa Programming (that is to me more useful then just a programming recipe book). Yes, there are a lot of recipe like books out there for iPhone and Mac programming, but if you really want to learn how things work, this book actually will help fill in the details for you. For example this book really explains 'delegates' and 'first responder' concepts in more plain language to me then other sources I used . Also, in the recent update to the book, the author covers new and important concepts with 'blocks' and 'grand central dispatch' which are new to snow leopard. The book is a big time saver and the price was very affordable (the last I checked) .

Cocoa Programming: A Quick-Start Guide for Developers (Pragmatic Programmers) Features

  • ISBN13: 9781934356302
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Cocoa Programming: A Quick-Start Guide for Developers (Pragmatic Programmers) Overviews

Cocoa Programming: A Quick-Start Guide for Developers shows you how to get productive with Cocoa-fast! We won't walk you through every class and method in the API (but we will show you where to find that information). Instead, we'll jump right in and start building a web browser using Cocoa. In just a few minutes you'll have something that works. A couple of minutes more, and you'll have code in your custom controller, listening for notifications and call-backs. Soon you'll have the functionality you'd expect in a full browser. And that's just the first few chapters...


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Customer Review


Well thought out and not rushed - Brad Hutchins -
Pragmatic has done it again. They once more found an author to truly tackle this ever growing important subject. Cocoa Programming, and not just on the Mac but touches on the iPhone and iPad a bit. Everything is clear and concise and easy to follow. Objective-C can be a bit daunting, but not at the fault of the author just the nature of the beast. But once you get familiar with the language idioms. Things start to fall into place and you just start to get it.


Great modern introduction to Cocoa - Juio E. Barros -
This is a great modern introduction to Cocoa Programming. It covers a lot of topics and really helps you get the idea behind the design decisions of the apis. It is a great overview of the many important aspects of programming for the Mac desktop.



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Cocoa Programming

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Disclaimer: I am one of the authors.
Cocoa Programming provides intermediate and advanced programmers with the knowledge and techniques to produce powerful full-featured Cocoa applications. Cocoa Programming communicates the wisdom and design experience of three top-notch veteran Cocoa developers and includes technical information and insights that are not available from any other source.

Cocoa is Apple's powerful and mature object oriented development technology for creating Mac OS X applications quickly and efficiently. Apple recommends that all new applications written for Mac OS X use Cocoa. Cocoa is distinguished from other object-oriented development environments in several ways: Cocoa is mature, consistent, and broad. Cocoa is based on a cross-platform specification and has evolved from a cross-platform implementation. Cocoa is extraordinarily extensible, flexible, and dynamic in part because of Objective-C, the language used to implement it.

This comprehensive book covers virtually every aspect of Cocoa application development from the tools used to build programs to sophisticated multi-media and low level implementation details. Topics ranging from client-server networking to game development are covered. Examples that can be used directly in application code and a companion Web site, http://www.cocoaprogramming.net/, provide a treasure chest of reusable objects that illustrate the best practices developed through years of use.




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Cocoa Programming Overviews

Cocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for programmers new to the environment. The more advanced sections of the book will show the reader how to create Cocoa applications using Objective-C, to modify the views, integrate multimedia, and access networks. The final sections explain how to extend system applications and development tools in order to create your own frameworks.

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Customer Review


Very well written - Larry Gerndt - Sunnyvale, CA United States
(Review written July 2004, reposting because it disappeared) This is a big book, so I was at first leery about whether I would be able to get through it without becoming depressed or lost. I did get through it, I didn't get lost, and I felt in capable hands all the way through. Furthermore, it was worth every minute of time I put into reading it.

Although there are three authors of this book, listed alphabetically on the front cover, it reads as if written by a single author. It becomes readily apparent that the authors know Cocoa as well as the best programmers know it. But even more important to me was that they craft every single sentence with care for the context they're building, and they don't violate our faith with out of context material. Time and time again I was silently appreciating their skill and care for quality writing.


Great, but outdated - P. Driver - Orlando, FL USA
I've really gotten a lot out of this book, and I would highly recommend it, except for the fact that it came out in 2002 and only covers 10.1 (with an appendix entry discussing the new features in the "up-coming 10.2"). Many of the methods documented here have been long since "deprecated."

If you can find this book at a reasonable price, it would pair well with a more current book. I found it contained valuable information not present in some of the more recent books.

If this guy ever releases an updated version of this book, I would buy it in a Nano-second (a little iPod humour there)(Yeah, very little).



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Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers)

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This book is amazing. I have been through it, cover to cover in detail, and have been stunned by the quality. No mistakes (I recall 1 typo in the whole book), a rarity in programming books, and everything went smoothly as I followed along in XCode on my Mac. It's targeted at beginners, yet I feel like somebody wanting a deeper understanding of Apple-based programming will get even more out of it (non-beginners or iPhone OS programmers that are looking for a good foundation). The author has done an outstanding job of leading the reader through the topics and balancing code examples vs. discussion. Can't recommend it enough.

Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers) Features

  • ISBN13: 9781934356517
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Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers) Overviews

Beginning Mac Programming takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you've been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.

You'll explore crucial developer tools like Xcode and Interface Builder, and learn the principles of object-oriented programming, and how memory, data, and storage work to help you build your software.

If you've ever wanted to develop software for the Mac, this book is for you.

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Customer Review


For those needing an easy intro but with quality... - Brad Hutchins -
This book is my first recommendation for anyone learning how to code for Macs. Learning how Xcode works, why things are laid out the way they are, before people start developing there own beliefs of how things should be done. As any Apple Developer will tell you. You just do this way because it is the Apple way. Don't fight it, go with it. And this intro book really help enlighten you to why things are done the way they are and that the programming paradigm is truly an MVC one.




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Cocoa Programming Developer's Handbook

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I have a pretty solid background of C on unix and bare-metal embedded systems but I'm very new to Mac OS X; you should take that into account when you read the review.

The book has a distinct feel that it was written with the C programmer in mind. The book tells you all about the Objective-C messaging and objects but it keeps emphasising that Objective-C is not a substitute but an addition to C. If you read the book "Cocoa Programming for Mac OS X" by Aaron Hillegass you can very easily put together simple applications using XCode. However, if you have a deeply entrenched C background, you will feel lost a bit, because you don't know what's going on. Now this book tells you exactly that. It explains all the major Cocoa classes and the messaging but does it in a way that makes sense with a purely C background.

There are a couple of typographic errors in the book that are rather distracting. Code listings are line numbered and the text refers to the line numbers when it explains the workings of the code. The problem is, the numbers do not always match. You may have a listing of lines 1 to 20 and the text pointing out the clever trick used in lines 76 and 80. The code that the text refers to is all there, it's just the line numbers that are wrong. Obviously, when the text was written the author had a longer piece of code and later decided to remove all unimportant lines before the function in question, but forgot to update the references. At a few places the text simply doesn't make sense, apparently the author decided to rephrase a couple of consecutive sentences and haven't finished it. As expected, you have half-finished sentences, not forming a logical chain of thought.

Nevertheless, those problems are not show-stoppers. When you encounter them, you'll need to put some extra effort in deciphering the actual meaning or working out a listing offset. It is a distraction and a quite annoying one, but you can get the information.

Overall, this book will help you to understand the features and inner workings of Objective-C, the organisation of the major Cocoa frameworks and classes. It explains the Cocoa event system in depth and prepares you to feel comfortable with XCode even if you come from a non object oriented, "vi, make and gdb are the best development environment" centric background. After this book you can use the book from Aaron Hillegass and you will actually know what will going to happen in your code if you drag this thingy over there to that thingy in the interface builder, as per Aaron's instructions.

Furthermore, the book explains the differences between Objective-C 1.x and 2.0, the changes to Cocoa over the various OS X versions and shows how to write code that is backward compatible as well as forward compatible, i.e. not dependent on features that Apple might remove in future OS X versions. It also explains the differences between the Apple and GNU versions of Objective-C so that you can write code that is at least partially reusable on the GNU environment.

An important note: This book is not for iPhone development. Where the iPhone and OS X are different, the OS X version is explained but the iPhone is not. In such cases there is always a warning about the difference and usually some advice about achieving the same outcome on the iPhone, but you will need to consult iPhone specific documentation.

The book assumes that you are fluent in C and you have at least a vague idea about what object-oriented design is all about, even if you've never done any OO programming. You do not need to know Objective-C but, again you *do* need to know C to understand the book. Furthermore, having familiarity with event-driven programs, though not a requirement, will help. The book explains how events are delivered, but not the design philosophy behind event driven systems.

The book gives you a historical background regarding to OS X, Objective-C and Cocoa. It describes the (not always rosy) relationships between the Free Software Foundation, NeXT and Apple. It also explains how the GNU and non-GNU tools, old Apple technologies, NEXTSTEP, BSD and the Mach kernel are rolled together to form OS X. The history is written in a very readable style, telling the facts and explaining the business and politics behind the decisions. Nevertheless, this part of the book is very concise, it just "puts you in picture". The rest is highly concentrated information, written in an easy to follow, readable style but without fluff.

In summary, if you want to do OS X Cocoa development and you know your way around in writing software but you don't have an OO background then this is an excellent book, which I recommend to be read before any of the other Cocoa development books.

Cocoa Programming Developer's Handbook Features

  • ISBN13: 9780321639639
  • Condition: NEW
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Cocoa Programming Developer's Handbook Overviews

The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun.

 

Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers.

 

To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools. 

 

This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.

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Customer Review


Still learning - M - CA, USA
I'm still working my way through this book. It's very thick, but so far, I've gained a solid base of knowledge on what Objective-C can do. The example code is excellent and not full of errors like some programming book's code I've bought. My only concern is that I've skipped ahead and the base is all you get really. It's up to you to fill in the blanks, and decide what to get next to learn more about Mac|iPhone programming. I'd recommend a good Cocoa book to go with this.




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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Overviews

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

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Programming in Objective-C 2.0 (2nd Edition)

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This book is in many ways a gold mine of knowledge. From my college engineering days, I had to learn many computer languages such as Fortran and C++. However, as the old quip goes, use it or lose it.

For years I had wanted to begin programming again because I enjoyed doing so, but the real question remained: What is the optimal approach to do so that would best utilize my prior knowledge AND bridge the gap to todays world of programming in Objective-C? Fortunately for me, I discovered Mr. Kochan's book and it was indeed the bridge that I sought. (Oddly enough, the cover on this book has a bridge on it. Go figure ...)

As most things in life go, the real significance of this book was not obvious at the onset. However, after glancing through the book, it was immediately clear to me that (A): The author took great pains to cover all the nuances of Objective-C in great detail so that anyone could understand them, and (B): The author is more than qualified to illuminate the subject matter and easily educate those that take the time to read his book and work all the examples.

For instance, I had wondered for years what an 'object' actually was that made Objective-C so special as compared to C and C++. Mr. Kochan's car example made this so succinctly clear that I wondered why all the other books I have never even came close to clarifying this important point. The other authors chose instead to define an object in abstract terms (generally speaking) which was not much help at all. Granted, the other books were about Xcode and Cocoa. However, without having a clear understanding as to what an 'object' is, how is anyone trying to learn Cocoa or Xcode going to move forward since 'objects' are both the building blocks and the future of both Cocoa and Xcode?

"Oh, and one more thing". To the unfamiliar, that is Steve Jobs' famous on-stage line when introducing new Apple products or software. A few weeks back I discovered that Mr. Kochan has a web site [...] based on learning Objective-C, - chapter by chapter. Upon making this discovery, I was at once elated to find the site and annoyed that no mention of this was made in the book. Perhaps the book was published before the website was built, but regardless this website is an INVALUABLE resource for learning Objective-C. And, from experience, Mr. Kochan will respond to your queries and comments within a day and oftentimes, within a few hours. How he does this, I have no idea, but he does.

My book did not come with a video CD, so I cannot comment on that. Speaking only for myself, I prefer a book over a video because I can re-read any part of a book much easier than I can a video. The web site does have video content for those so interested.

And least anyone wonder, I have absolutely no connection to Mr. Kochan. Period. But, I will forever be grateful to him for writing this book and creating and participating in his website. Both are indispensable sources for learning Objective-C.

Bottom line: I cannot recommend this book highly enough to those wishing to begin programming in Objective-C or to those who have past programming experience and wish to learn Objective-C. At twice the price, this book would still be a steal.

Programming in Objective-C 2.0 (2nd Edition) Features

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Programming in Objective-C 2.0 (2nd Edition) Overviews

THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0


Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.

 

The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.


A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

 

The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.

 

Table of Contents


   1    Introduction

Part I: The Objective-C 2.0 Language

    2    Programming in Objective-C 

    3    Classes, Objects, and Methods

    4    Data Types and Expressions

    5    Program Looping

    6    Making Decisions

    7    More on Classes

    8    Inheritance

    9    Polymorphism, Dynamic Typing, and Dynamic Binding

  10    More on Variables and Data Types

  11    Categories and Protocols

  12    The Preprocessor

  13    Underlying C Language Features

Part II: The Foundation Framework

  14    Introduction to the Foundation Framework

  15    Numbers, Strings, and Collections

  16    Working with Files

  17    Memory Management

  18    Copying Objects

  19    Archiving

Part III: Cocoa and the iPhone SDK

  20    Introduction to Cocoa 

  21    Writing iPhone Applications

Part IV: Appendixes

  A    Glossary

  B    Objective-C 2.0 Language Summary

  C    Address Book Source Code

  D    Resources


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Customer Review


All programming instructional books should be written this way - Interpol - Los Angeles, CA
I'm currently only 4 chapters into the Kindle version of this book and so far I can honestly say I've been able to learn more about Objective C than any other book. I have a background in computer science and have learned various programming languages such as BASIC, Pascal, LISP, Scheme, Java, even assembly - but I never got around to learning C or any of its variants. I've consumed many instructional books on programming and can honestly say that this one is the most well-written and easily comprehensible out of all of them. The author takes great care to explain virtually every aspect of Objective C syntax and does it in a way that's comfortable for both neophytes as well as those who have had some prior programming experience.

Additionally, the Kindle version of this book is done very well, easily readable on the Kindle device or an iPad (I've been reading it on both). When it's displayed on the iPad (with the Kindle app), you also get the additional benefit of color illustrations. Although I have a long way to go in this book, I can already say that I will have no problem reading it on my PC, my Kindle, or my iPad.

If you're interested in developing apps for the iPhone/iPod Touch/iPad, start with this book to give yourself a decent understanding of the Objective-C language, and THEN read the more iPhone OS-specific programming books such as "Head First iPhone Development" and "iPhone Application Development for Dummies". I tried to start with the Head First book and pretty much went nowhere with it until I started reading "Programming in Objective-C 2.0". Now concepts are starting to come together and I'm excited about what I can start doing with the iPhone SDK.


A pick for any advanced developer's library - Midwest Book Review - Oregon, WI USA
The second edition of Programming in Objective-C 2.0: A Complete Introduction to the Objective-C Language for Mac OS X and iPhone Development is a pick for any advanced developer's library. It tells of a language that has become the standard for application development on the Mac OS X and iPhone platforms, and provides new programmers with step-by-step introductions to its language and use. This second edition has been updated and expanded to cover Objective C 2.0 and is a pick for any developer's collection.



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Learn Cocoa on the Mac (Learn Series)

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When I worked with the author of "Learning Cocoa on the Mac", Jack Nutting, at Integrity Solutions in St. Paul, Minnesota in the mid-90's, I had the strong sense that we were part of a very special group of people, at a very interesting time in the software business. The NeXT computers and software we were using to develop applications for our customers were years - perhaps decades - ahead of their time, and we felt convinced that NeXTSTEP was poised to dominate the enterprise software industry. Thanks to the power of NeXTSTEP's software frameworks, we were able to develop powerful, user-friendly, mission-critical software with astonishing speed and effectiveness. Furthermore, NeXT seemed to be taking the technology in a direction that would allow for much greater adoption, as it worked to develop versions of NeXTSTEP for SPARC and Intel processors.

Then came the World Wide Web, and the dot-com boom. Desktop applications gave way to Web-based applications, which made much more sense for big enterprise deployments as well as (of course) "consumer-facing" applications. For a while, NeXT's WebObjects (now the framework that powers Apple's iTunes Music Store and MobileMe web services) was the framework of choice for big enterprise software projects.

Then Apple bought NeXT, and Steve Jobs returned to Apple as CEO. Jobs quickly realized (to his credit) that if Apple was going to survive and prosper, it needed to focus on the consumer market. Sun's Java and Microsoft's ASP quickly rushed in to fill the void as Apple abandoned its support for OpenStep and enterprise development. NeXT's advanced technology became the foundation of Apple's OS X, and the future of the platform became intimately linked with the success of Apple's hardware.

Many NeXTSTEP developers simply accepted these changes and moved on to other platforms. A stalwart few however (like Jack) kept the faith and continued working with these awesome tools right through to the present day. Today, a growing number developers are being attracted to the Mac platform as Apple keeps turning out great products and increasing its user base. In recent years, the stunning success of the iPhone has given rise to a new generation of Objective-C developers creating great apps for the consumer market. This book is perfect for experienced developers wanting to develop software for the Mac, whether they be newcomers or NeXTSTEP old-timers returning to the fold.

It's hard to fully appreciate the power, beauty, and simplicity of the Cocoa frameworks until one has spent some time working with its alternatives. In the Microsoft world, VisualC++ and .NET provide similar functionality, but with far less elegance and a much steeper learning curve. In Java, AWT and Swing have nothing like Interface Builder, and the various Java layout managers are notoriously complex and difficult to work with. And web-based technologies such as Flex and ExtJS are only now just starting to rival the Cocoa UI frameworks. On the back end, Apple's CoreData framework, drawing on years of engineering done on its ancestor, NeXT's Enterprise Objects Framework, is unsurpassed as an Object Relational Mapping (ORM) tool.

Happily, this book (unlike so many others in this category) doesn't spend several chapters reviewing the history of computing back to the bronze age. Neither does Jack fill up several chapters extolling the virtues of Cocoa and its NeXTSTEP heritage. Instead he jumps right into the meaty stuff.

Jack's writing style in this book strikes a perfect balance between entertainment and substance. There are abundant useful tips sprinkled throughout, introduced at just the right time. This is not intended as a reference book; it's meant to be read from start to finish. Even if you already have some exposure to Cocoa or iPhone development, you will learn new things along the way.

Any book on a living, breathing technology like Cocoa is bound to be somewhat obsolete before it is published, and this book is no exception. Apple released Snow Leopard as this book was being written, so the author was challenged by having to deal with the significant changes from Leopard to Snow Leopard. In addition, while the book is primarily about writing desktop apps, it also attempts to document some of many important differences between the iPhone and desktop SDK's, though it could perhaps go a bit further in this regard - for example, when introducing a major new class or concept, we aren't always told whether it's desktop-only.

Learning Cocoa on the Mac walks the reader step-by-step through the process of building several "real" (albeit somewhat whimsical) applications. It starts by building out the user interface (View), then moves into the Controller layer, and finally covers the Model layer via CoreData. Concepts such as Key-Value Coding are introduced in the context of these projects, which really helps them "stick", as opposed to introducing them in an abstract way and hoping the reader will apply them later. This approach demonstrates good OO design principles and shows how the various parts of Cocoa map to the "holy trinity" of MVC.

While Learning Cocoa covers several of the "assistants" built into XCode, which can automate some aspects of programming, it also covers powerful high-level concepts such as Cocoa Bindings and the Responder chain in great detail. Whenever an automatic or otherwise seemingly "magical" technology is introduced, Jack always takes pains to explain what's going on under the hood. This isn't a book for entry-level programmers who just want to dip their toes into Cocoa; Jack gets you in deep with the technology, but always in a patient, clear, and thorough way. This book is destined to become a classic. I recommend it without hesitation.

Learn Cocoa on the Mac (Learn Series) Features

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Learn Cocoa on the Mac (Learn Series) Overviews

The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He’ll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack’s guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well on your way to becoming a Cocoa Master.

  • Begin to really get to grips with the full Cocoa toolset—practical, hands-on learning
  • Become familiar with the core concepts at the heart of every Cocoa application
  • See which parts of the iPhone SDK overlap with the Mac OS X development tools so you can explore both Mac and iPhone development
  • Packed full of goodness and enthusiasm for the Cocoa frameworks from a developer perspective

What you’ll learn

  • How to actually make your own Cocoa applications—this is much more than just a quick introduction to Cocoa!
  • Which classes, of the dozens included in Cocoa, are truly central to Cocoa development
  • How to best use MVC architecture concepts in a Cocoa application
  • How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture
  • Which parts of Cocoa truly enable “visual programming”, letting you reap the benefits of proven, reusable code libraries that Apple gives you for free
  • How to recognize recurring design patterns used throughout Cocoa, and put them to proper use in your own code
  • How to approach Cocoa from different programming environments
  • How to use the facilities provided in Snow Leopard to create software that distributes itself automatically among all available CPUs, improving the user experience for your users.

Who is this book for?

Anyone with basic understanding of object-oriented programming who wants to try out Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa Touch to include the Mac-specific technologies included with Cocoa.

Table of Contents

  1. Must Love Cocoa
  2. Hello, World
  3. Lights, Camera... Actions! (and Outlets, Too)
  4. GUI Components
  5. Using Table Views
  6. Cocoa Bindings
  7. Core Data Basics
  8. Core Data Relationships
  9. Search and Retrieve Core Data With Criteria
  10. Windows and Menus and Sheets
  11. Document-Based Applications
  12. Exceptions, Signals, Errors, and Debugging
  13. Drawing in Cocoa
  14. Advanced Drawing Topics
  15. Working With Files
  16. Concurrency
  17. Future Paths

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Customer Review


One of the finest Cocoa books out there - EX600 -
I'm a big fan of Apress books as I find they offer very good value for money. I visit the Apress site on regular basis to check out upcoming titles on iPhone and Mac development. There was one book that was announced quite some months ago, but the release date kept slipping and slipping.

That book is called "Learn Cocoa on the Mac".

First of all, I'd like to point out that this book does *not* cover iPhone development. This is about Cocoa and Mac applications. Of course, with Cocoa Touch being a subset of Cocoa, you will recognize design patterns that you use on the iPhone and of course topics like Core Data can be used in both Cocoa and Cocoa Touch.

The chapters in this book are:

1. Must love Cocoa
2. Hello, World
3. Lights, Camera... Actions!
4. GUI Components
5. Using Table Views
6. Cocoa Bindings
7. Core Data Basics
8. Core Data Relationships
9. Search and Retrieve Core Data with Criteria
10. Windows and Menus and Sheets
11. Document-Based applications
12. Exceptions, signals, errors and debugging
13. Drawing in Cocoa
14. Advanced Drawing Topics
15. Working with files
16. Concurrency
17. Future paths

I'm not going to go through all the chapters in detail as the titles are clear enough.

You can see that the base of subjects is *very* wide and that is what makes this book a really great one. I find the explanations of the subjects and the samples really great. I felt really comfortable and got more confident going through this book, occasionally going through chapters very fast because of my knowledge of Cocoa Touch.

The nature of this book is really great. We all know that there are dedicated books on subjects such as Core Data and graphics. However, "Learn Cocoa on the Mac" does a great job of giving great introductions and clear explanations of what is going on. It goes deep enough into its subjects to make you understand what's going on.

I love this book. I had great expectations of it and it didn't disappoint. This goes easily in my personal top 3 of Cocoa books.


Cocoa, Xcode and Interface Builder kick-start - Staffan Nöteberg -
Jack Nutting has played, worked and turned Cocoa (and it's NeXTStep predecessor) inside out since the 80s. You can see that. He knows not only how but also why. And he shares that knowledge in this book.

Cocoa is a huge scope. An introductory book must select what is most important to learn first. This book does that. Furthermore, it is a great introduction to Conan O'Brien and Andy Richter...ehh, I mean Xcode and Interface Builder. The only thing that the book demands is that the reader has basic knowledge in Objective-C.

One of my principles as a writer is that more pictures and fewer words, doesn't make it harder to grasp - quite the contrary. This book is richly illustrated with screen shots, and the language is both simple and efficient.

This is a book for those who finally want to start to implement a killer app for the Mac desktop.



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